Once uploaded to WANNA Studio, the WANNA backend automatically optimises models to ensure consistent performance across devices.
Automatic Processing Includes
- Texture Optimisations
All optimisations are applied on the texture slot basis.
| Texture slot | Conversion | Quality (%) | Resize |
|---|---|---|---|
| baseColorTexture | Convert to JPEG only if alphaMode=OPAQUE (otherwise keep original to preserve alpha) |
92 | 2048×2048 |
| specularColorTexture, emissiveTexture | Not converted | 94 | 2048×2048 |
| occlusionTexture, metallicRoughnessTexture | Not converted | 100 | 2048×2048 |
| clearcoatTexture, normalTexture | Not converted | 97 | 2048×2048 |
| All other textures | Not converted | 96 | No resize |
- Textures for nodes named
plane_ao,plane_ao_strapare always recompressed at Quality 98%, regardless of slot. Resize follows the slot rule above. - Where a 2048×2048 ceiling is specified, oversized textures are scaled down to fit within 2048×2048. Smaller textures are not upscaled.
- Draco Compression
- Mesh compression applied automatically for Web SDK 2.7+ and iOS SDK 6.1+
Implications
- Always keep a source version of the original model and textures for future edits
- Review the final model in WANNA Studio after upload to confirm visuals and performance
- Follow QA Best Practices to streamline validation and catch issues early
- Pay attention to the Known Issues. In case of any questions please contact WANNA Support