Once uploaded to WANNA Studio, the WANNA backend automatically optimises models to ensure consistent performance across devices.
Automatic Processing Includes
- Texture Optimisations
All optimisations are applied on the texture slot basis. 
| Texture slot | Conversion | Quality (%) | Resize | 
|---|---|---|---|
| baseColorTexture | Convert to JPEG only if alphaMode=OPAQUE (otherwise keep original to preserve alpha) | 
92 | 2048×2048 | 
| specularColorTexture, emissiveTexture | Not converted | 94 | 2048×2048 | 
| occlusionTexture, metallicRoughnessTexture | Not converted | 100 | 2048×2048 | 
| clearcoatTexture, normalTexture | Not converted | 97 | 2048×2048 | 
| All other textures | Not converted | 96 | No resize | 
- Textures for nodes named 
plane_ao,plane_ao_strapare always recompressed at Quality 98%, regardless of slot. Resize follows the slot rule above. - Where a 2048×2048 ceiling is specified, oversized textures are scaled down to fit within 2048×2048. Smaller textures are not upscaled.
 
- Draco Compression
- Mesh compression applied automatically for Web SDK 2.7+ and iOS SDK 6.1+
 
 
Implications
- Always keep a source version of the original model and textures for future edits
 - Review the final model in WANNA Studio after upload to confirm visuals and performance
 - Follow QA Best Practices to streamline validation and catch issues early
 - Pay attention to the Known Issues. In case of any questions please contact WANNA Support