To keep colours and materials from Adobe Substance 3D Painter consistent across all WANNA experiences, the WANNA Shader is required. Without the WANNA Shader, results may differ from what is seen in Adobe Substance 3D Painter. Together with WANNA Environment Maps for Adobe Substance 3D Painter, it also helps maintain accurate object placement within the scene.
Ensure the default settings are applied. If required, assign DFG_lut.exr to the DFG Texture slot.
There may be slight differences in dark regions due to different handling of sRGB conversion. You can test by enabling sRGB conversion in shader parameters, but first disable it in the Adobe Substance 3D Painter viewport by toggling the colour management icon.
Simple – behaves like WANNA render
Exact – behaves like Adobe Substance 3D Painter
This feature is experimental and not recommended unless required.
The list below outlines the default settings to be applied in the shader. When configuring the tone mapper, ensure that the option selected aligns with your specific requirements. A video tutorial demonstrating the complete shader upload workflow is provided for reference.
Default Shader settings
Video guide
For multiple texture sets, create new shader instances in Texture Set Settings → Shader → New Shader Instance. This is useful when, for example, enabling Transmittance for glass but disabling it for a watch case.
After this step, you will have “Main shader (Copy)” in the shader settings. You can rename it if you want.
2.3 Enable KHR extensions
Supported KHR extensions
Enable KHR extensions by ticking the relevant checkboxes in shader settings. Supported extensions include:
KHR_materials_ior
KHR_materials_transmission
KHR_materials_volume
KHR_materials_sheen
KHR_materials_specular
KHR_materials_clearcoat
Additional channels available in Texture Set Settings
Coat opacity
Coat roughness
Sheen colour
Sheen roughness
Specular (tint variation)
Translucency (for KHR_transmission)
Use the Thickness map in Mesh Maps to support KHR_volume.
Note Limitations
No refractions
Roughness does not blur the background
Thickness factor works in world scale, not per-object scale
Known issue: simplified thumbnails may appear black when using this shader. Disable simplified thumbnails in settings.
2.4 Choose Tone Mapping
WANNA supports three tone mappers:
ACES Narkowicz – default and most commonly used
ACES Filmic – required for gem development (with dedicated environment map) | available from WEB SDK 2.7.4, iOS SDK 7.1
Khronos PBR – latest option, recommended for metals, fabrics, and high-exposure scenes | available from WEB SDK 3.4, iOS 8.0
2.5 Select Environment Maps
Important: For better matching and achieving a predictable result, use the same environment map that will later be selected in WANNA Studio.
Select a required environment map from WANNA Environment Maps for Substance.Set Environment Rotation = 0 and Environment Alignment = Camera.
2.6 Disable Post Effects
Deactivate all post effects.
Working with Extensions
KHR IOR tip
Blender exports IOR only if one of the following extensions is enabled:
KHR_materials_transmission
KHR_materials_volume, or
KHR_materials_specular.
IOR of 1.5 is not exported, as it is the glTF default.
KHR Sheen tip
For areas that should not display sheen, set sheen colour to pure black (or opacity 0).
Do not set sheen roughness to 0 — keep it consistent to avoid glimmer artefacts at sharp angles.
Sheen colorSheen roughnessThat is because if sheen roughness is zero, glimmer artefacts like this can appear at sharp viewing angles.
KHR Specular tip
Use Specular Intensity (overall) to control reflectivity.
Use F0 Specular Colour RGB to adjust reflection colour.
Use F0 Specular Intensity Multiplier to exceed default brightness.
Use the Specular channel for texture-driven reflection colours.
By default, if no KHR_materials_specular is present, the renderer applies Specular Intensity = 0.5. To set it to 1.0, include KHR_materials_specular in export.
The extensions were introduced gradually; see the list of extensions with their versions here. For instructions on how to configure (or reconfigure) extensions in Studio, refer to this guide here.
Export Models with KHR Extensions
Enable the plugin via Python → substance_khr_export_plugin.
A checkmark confirms it is enabled.
If not visible, try Reload Plugins Folder.
Go to File → Export Textures.
Select glTF PBR Metal Roughness template.
Tick Export shader parameters.
Click Export.
If you do not need KHR export, disable the plugin in the Python menu.
Re-Export from Blender 3.6
When re-exporting from Blender 3.6, ensure the Specular KHRcheckbox is enabled; otherwise, specular settings may be lost.