WANNA Environment maps
WANNA uses environment maps that have been carefully selected for ensuring the best possible look for each product category. While working in Adobe Substance or Gestaltor, it is necessary to use the below provided environment maps to match the visual look in Studio as closely as possible.
By default, please use the default environment maps in each category.
Footwear
Environment map name | Description |
File for Substance Painter (alignment Camera) |
Kirova
|
An office interior used widely for footwear models. It provides balanced, neutral lighting suitable for various designs. | Download |
Interior
|
An interior envmap providing balanced lighting. Ideal for showcasing metals, leather, rubber, and plastic materials effectively. | Download |
Classic Studio
|
This environment map provides a clean studio look, effectively showcasing studio lighting. It offers even illumination, making it ideal for displaying materials consistently. | Download |
Watches
Environment map name | Description |
File for Substance Painter (alignment Camera) |
Kirova (not recommended)
|
An office interior used widely for footwear models. It provides balanced, neutral lighting suitable for various designs. | Download |
Interior
|
An interior envmap providing balanced lighting. Ideal for showcasing metals, leather, rubber, and plastic materials effectively. | Download |
Generic studio
|
This studio environment map provides a clean, "sterile" look, which enhances the appearance of glossy metals. The soft, omnidirectional lighting creates a sleek finish for shiny surfaces, especially for metals and certain white watches. However, this same lighting can flatten the details of matte materials, such as metals, plastic, and leather. |
|
Contrast Studio
|
This environment map features a generic studio setup with an additional contrasting black element. The map enhances the appearance of most materials, giving them a refined look. However, the black component may occasionally create an unusual large reflection. |
Download |
Classic Studio
|
This environment map provides a clean studio look, effectively showcasing studio lighting. It offers even illumination, making it ideal for displaying materials consistently. | Download |
Jewelry ACES
|
This interior envmap is well-suited for showcasing metal jewelry, delivering a balanced and appealing presentation. For optimal results, especially with metal materials, ensure the tone mapper is set to ACES. | Download |
Bags
Environment map name | Description |
File for Substance Painter (alignment Camera) |
Interior
|
An interior envmap providing balanced lighting. Ideal for showcasing metals, leather, rubber, and plastic materials effectively. | Download |
Generic studio
|
This studio environment map provides a clean, "sterile" look, which enhances the appearance of glossy metals. The soft, omnidirectional lighting creates a sleek finish for shiny surfaces, especially for metals and certain white watches. However, this same lighting can flatten the details of matte materials, such as metals, plastic, and leather. |
|
Contrast Studio
|
This environment map features a generic studio setup with an additional contrasting black element. The map enhances the appearance of most materials, giving them a refined look. However, the black component may occasionally create an unusual large reflection. |
Download |
Classic Studio
|
This environment map provides a clean studio look, effectively showcasing studio lighting. It offers even illumination, making it ideal for displaying materials consistently. | Download |
Matte studio v2
|
This envmap is ideal for highlighting matte and semi-matte non-glossy surfaces with minor metallic inclusions. |
|
Bags (old default)
|
This envmap is tailored for bags, with the ceiling positioned on the right side, providing effective lighting for these items. Leather textures and shiny metals are well-representedю |
|
Neutral interior V2
|
Same as the “bags old default” rotation envmap, but with less yellow color. This interior envmap offers balanced lighting with a cooler color temperature, providing a less yellow tone compared to others. It is ideal for effectively showcasing metals, leather, rubber, and plastic materials. |
Download |
Neutral interior
|
This interior envmap offers balanced lighting with a cooler color temperature, providing a less yellow tone compared to others. It is ideal for effectively showcasing metals, leather, rubber, and plastic materials. | Download |
Sector light
|
The environment map was developed for bags with a large metal element on the front of the bag, correctly it can only be used with such bags. Using it with bags of other types leads to overlighting of the frontal plane of the bag. |
Download |
Sheen Studio
|
This map favorably illuminates models made of suede and velvet fabrics, as the effect of sheen expansion when using this map is clearly visible. | Download |
Jewelry ACES
|
This interior envmap is well-suited for showcasing metal jewelry, delivering a balanced and appealing presentation. For optimal results, especially with metal materials, ensure the tone mapper is set to ACES. | Download |
Generic
Environment map name | Description |
File for Substance Painter (alignment Camera) |
Interior
|
An interior envmap providing balanced lighting. Ideal for showcasing metals, leather, rubber, and plastic materials effectively. | Download |
Generic studio
|
This studio environment map provides a clean, "sterile" look, which enhances the appearance of glossy metals. The soft, omnidirectional lighting creates a sleek finish for shiny surfaces, especially for metals and certain white watches. However, this same lighting can flatten the details of matte materials, such as metals, plastic, and leather. |
|
Contrast Studio
|
This environment map features a generic studio setup with an additional contrasting black element. The map enhances the appearance of most materials, giving them a refined look. However, the black component may occasionally create an unusual large reflection. |
Download |
Classic Studio
|
This environment map provides a clean studio look, effectively showcasing studio lighting. It offers even illumination, making it ideal for displaying materials consistently. | Download |
Matte studio v2
|
This envmap is ideal for highlighting matte and semi-matte non-glossy surfaces with minor metallic inclusions. |
|
Bags (old default)
|
This envmap is tailored for bags, with the ceiling positioned on the right side, providing effective lighting for these items. Leather textures and shiny metals are well-representedю |
|
Neutral interior V2
|
Same as the “bags old default” rotation envmap, but with less yellow color. This interior envmap offers balanced lighting with a cooler color temperature, providing a less yellow tone compared to others. It is ideal for effectively showcasing metals, leather, rubber, and plastic materials. |
Download |
Neutral interior
|
This interior envmap offers balanced lighting with a cooler color temperature, providing a less yellow tone compared to others. It is ideal for effectively showcasing metals, leather, rubber, and plastic materials. | Download |
Sheen Studio
|
This map favorably illuminates models made of suede and velvet fabrics, as the effect of sheen expansion when using this map is clearly visible. | Download |
Jewelry ACES
|
This interior envmap is well-suited for showcasing metal jewelry, delivering a balanced and appealing presentation. For optimal results, especially with metal materials, ensure the tone mapper is set to ACES. | Download |
Model orientation
Make sure that model orientation is correct before uploading the asset to Substance Painter. Doing so will match lighting in Substance Painter and Wanna Studio and ensure correct model preview generation.
Footwear | The toe of the shoe should point towards +X axis | |
Watches | The hand’s stub should be positioned on the +X axis, the clock face should point towards -Y axis | |
Bags | The front part of the bag should point towards +X axis | |
Generic | Orientation of models for generic space should be frontal to +X axis |