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WANNA Environment Maps

WANNA Environment maps

WANNA uses environment maps that have been carefully selected for ensuring the best possible look for each product category. While working in Adobe Substance or Gestaltor, it is necessary to use the below provided environment maps to match the visual look in Studio as closely as possible.

By default, please use the default environment maps in each category.

Footwear

Environment map name

Description

File for Substance Painter (alignment Camera)

Kirova

 

 

An office interior used widely for footwear models. It provides balanced, neutral lighting suitable for various designs. Download

Interior

 

An interior envmap providing balanced lighting. Ideal for showcasing metals, leather, rubber, and plastic materials effectively. Download

Classic Studio

 

This environment map provides a clean studio look, effectively showcasing studio lighting. It offers even illumination, making it ideal for displaying materials consistently. Download
 
 

Watches

Environment map name

Description

File for Substance Painter (alignment Camera)

Kirova (not recommended) 

 

 

An office interior used widely for footwear models. It provides balanced, neutral lighting suitable for various designs. Download

Interior

 

An interior envmap providing balanced lighting. Ideal for showcasing metals, leather, rubber, and plastic materials effectively. Download

Generic studio

 

This studio environment map provides a clean, "sterile" look, which enhances the appearance of glossy metals. The soft, omnidirectional lighting creates a sleek finish for shiny surfaces, especially for metals and certain white watches. 

However, this same lighting can flatten the details of matte materials, such as metals, plastic, and leather.

Download

 

Contrast Studio

 

This environment map features a generic studio setup with an additional contrasting black element. The map enhances the appearance of most materials, giving them a refined look.

However, the black component may occasionally create an unusual large reflection.

Download

Classic Studio

 

This environment map provides a clean studio look, effectively showcasing studio lighting. It offers even illumination, making it ideal for displaying materials consistently. Download

Jewelry ACES 

 

This interior envmap is well-suited for showcasing metal jewelry, delivering a balanced and appealing presentation. For optimal results, especially with metal materials, ensure the tone mapper is set to ACES. Download
 
 

Bags

Environment map name

Description

File for Substance Painter (alignment Camera)

Interior

 

An interior envmap providing balanced lighting. Ideal for showcasing metals, leather, rubber, and plastic materials effectively. Download

Generic studio

 

This studio environment map provides a clean, "sterile" look, which enhances the appearance of glossy metals. The soft, omnidirectional lighting creates a sleek finish for shiny surfaces, especially for metals and certain white watches. 

However, this same lighting can flatten the details of matte materials, such as metals, plastic, and leather.

Download

 

Contrast Studio

 

This environment map features a generic studio setup with an additional contrasting black element. The map enhances the appearance of most materials, giving them a refined look.

However, the black component may occasionally create an unusual large reflection.

Download

Classic Studio

 

This environment map provides a clean studio look, effectively showcasing studio lighting. It offers even illumination, making it ideal for displaying materials consistently. Download

Matte studio v2

 

This envmap is ideal for highlighting matte and semi-matte non-glossy surfaces with minor metallic inclusions.

Download

 

Bags (old default)
 

 


 

 

 

This envmap is tailored for bags, with the ceiling positioned on the right side, providing effective lighting for these items. Leather textures and shiny metals are well-representedю

Download

 

Neutral interior V2 
 

 

Same as the “bags old default” rotation envmap, but with less yellow color.

This interior envmap offers balanced lighting with a cooler color temperature, providing a less yellow tone compared to others. It is ideal for effectively showcasing metals, leather, rubber, and plastic materials.
Download

Neutral interior

 

This interior envmap offers balanced lighting with a cooler color temperature, providing a less yellow tone compared to others. It is ideal for effectively showcasing metals, leather, rubber, and plastic materials. Download

Sector light

 

The environment map was developed for bags with a large metal element on the front of the bag, correctly it can only be used with such bags.

Using it with bags of other types leads to overlighting of the frontal plane of the bag.

Download

Sheen Studio

 

This map favorably illuminates models made of suede and velvet fabrics, as the effect of sheen expansion when using this map is clearly visible. Download

Jewelry ACES 

 

This interior envmap is well-suited for showcasing metal jewelry, delivering a balanced and appealing presentation. For optimal results, especially with metal materials, ensure the tone mapper is set to ACES. Download
 
 

Generic

Environment map name

Description

File for Substance Painter (alignment Camera)

Interior

 

An interior envmap providing balanced lighting. Ideal for showcasing metals, leather, rubber, and plastic materials effectively. Download

Generic studio

 

This studio environment map provides a clean, "sterile" look, which enhances the appearance of glossy metals. The soft, omnidirectional lighting creates a sleek finish for shiny surfaces, especially for metals and certain white watches. 

However, this same lighting can flatten the details of matte materials, such as metals, plastic, and leather.

Download

 

Contrast Studio

 

This environment map features a generic studio setup with an additional contrasting black element. The map enhances the appearance of most materials, giving them a refined look.

However, the black component may occasionally create an unusual large reflection.

Download

Classic Studio

 

This environment map provides a clean studio look, effectively showcasing studio lighting. It offers even illumination, making it ideal for displaying materials consistently. Download

Matte studio v2

 

This envmap is ideal for highlighting matte and semi-matte non-glossy surfaces with minor metallic inclusions.

Download

 

Bags (old default)

 

 

This envmap is tailored for bags, with the ceiling positioned on the right side, providing effective lighting for these items. Leather textures and shiny metals are well-representedю

Download

 

Neutral interior V2 
 

 

Same as the “bags old default” rotation envmap, but with less yellow color.

This interior envmap offers balanced lighting with a cooler color temperature, providing a less yellow tone compared to others. It is ideal for effectively showcasing metals, leather, rubber, and plastic materials.
Download

Neutral interior

 

This interior envmap offers balanced lighting with a cooler color temperature, providing a less yellow tone compared to others. It is ideal for effectively showcasing metals, leather, rubber, and plastic materials. Download

Sheen Studio

 

This map favorably illuminates models made of suede and velvet fabrics, as the effect of sheen expansion when using this map is clearly visible. Download

Jewelry ACES 

 

This interior envmap is well-suited for showcasing metal jewelry, delivering a balanced and appealing presentation. For optimal results, especially with metal materials, ensure the tone mapper is set to ACES. Download
 
 

 

Model orientation

Make sure that model orientation is correct before uploading the asset to Substance Painter. Doing so will match lighting in Substance Painter and Wanna Studio and ensure correct model preview generation.

Footwear
The toe of the shoe should point towards +X axis
Watches
The hand’s stub should be positioned on the +X axis, the clock face should point towards -Y axis 
Bags
The front part of the bag should point towards +X axis
Generic
Orientation of models for generic space should be frontal to +X axis

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