UV map optimization process: WANNA watch case
Introduction
A client submitted a watch model with two UV channels (UVMap_1, UVMap_2)
WANNA Studio requires each 3D model to have only one UV layout within the [0,1] coordinate space.

Optimization workflow:
Inspect the UV maps
- Open the model and check the number of UV channels it contains
- Identify which UV map is best suited for texturing, considering texel density, stretching, and optimization

Remove unnecessary UV maps
- Select the less optimized or unused UV map
- Delete it by selecting "Remove UV Map" in your 3D software
- Ensure that only one UV map remains and that it fits within the [0,1] UV space

Refine & optimize the UV layout
- Check that the remaining UV layout is correctly mapped and efficiently utilizes UV space
- Ensure that texel density is consistent across all parts of the model
- Avoid stretching or compression in high-visibility areas
-
If necessary, repack the UVs to maximize space usage

Verify & Test in WANNA Studio
- Once the UV layout is optimized, export the model and test it in WANNA Studio.
- Ensure that textures display correctly and that there are no mapping issues.