Popular topics: General 3D model requirements WANNA Environment Maps

How to merge multiple UV maps into one?

UV map optimization process: WANNA watch case

Introduction

A client submitted  a watch model with two UV channels (UVMap_1, UVMap_2)

WANNA Studio requires each 3D model to have only one UV layout within the [0,1] coordinate space

Optimization workflow:

Inspect the UV maps

  • Open the model and check the number of UV channels it contains
  • Identify which UV map is best suited for texturing, considering texel density, stretching, and optimization

Remove unnecessary UV maps

  • Select the less optimized or unused UV map
  • Delete it by selecting "Remove UV Map" in your 3D software
  • Ensure that only one UV map remains and that it fits within the [0,1] UV space

Refine & optimize the UV layout

  • Check that the remaining UV layout is correctly mapped and efficiently utilizes UV space
  • Ensure that texel density is consistent across all parts of the model
  • Avoid stretching or compression in high-visibility areas
  • If necessary, repack the UVs to maximize space usage
     

Verify & Test in WANNA Studio

  • Once the UV layout is optimized, export the model and test it in WANNA Studio.
  • Ensure that textures display correctly and that there are no mapping issues.

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