Optimising 3D models improves performance, load time, and visual quality in both Try-On and 3D Viewer.
Optimisation Guidelines
- Reduce Geometry Where Possible
- Use normal and albedo maps for micro details instead of modeling them with mesh
- Avoid excessively dense meshes
- Avoid Z-Fighting
- Do not stack thin surfaces without gaps
- Overlapping geometry can worsen with Draco compression that applies automatically by WANNA backend
- Improve Texture Quality
- Add padding to texture maps (4 px for 1024×1024) to prevent visible seams
- Keep UVs relaxed and optimised to reduce stretching
- Maintain Real-World Scale
- For both Try-On and 3D Viewer, ensure the model is 1:1 scale to real dimensions for accurate fit and placement