Optimising 3D models improves performance, load time, and visual quality in both Try-On and 3D Viewer.
Optimisation Guidelines
- Reduce Geometry Where Possible
- Use normal and albedo maps for micro details instead of modeling them with mesh
 - Avoid excessively dense meshes
 
 - Avoid Z-Fighting
- Do not stack thin surfaces without gaps
 - Overlapping geometry can worsen with Draco compression that applies automatically by WANNA backend
 
 - Improve Texture Quality
- Add padding to texture maps (4 px for 1024×1024) to prevent visible seams
 - Keep UVs relaxed and optimised to reduce stretching
 
 - Maintain Real-World Scale
- For both Try-On and 3D Viewer, ensure the model is 1:1 scale to real dimensions for accurate fit and placement