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Watches

glTF Specifications for 3D Model (Watches)

Introduction

💡 Before you get started with this, please make sure you have read our general 3D model requirements.

 

All general requirements apply, but watches are different from footwear due to a different set of materials, mostly metals and glass, and the need to manually position watch to make sure it is displayed at the correct position.

There is also way to make watch show current user device's time, along with movement of the seconds dial of the watch.

Additional requirements

  • Maximum 100k triangles.
  • Texture maps up to 2048x2048.
  • Transparent materials should be using AlphaMode = BLEND.
  • KHR_transmittance extension is not supported at this time.
  • The watch should be positioned and sized as in the reference model.

Recommendations

  • To create ordinary watch glass we suggest using grey albedo 30% with 15% opacity, metallic 1 and roughness 0.

Animation

The only animation that can be played is a specially-prepared dial hands animation - please read a dedicated article if you are interested to know more: Watches - current time and hands animation .

 

 

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