All WANNA 3D experiences are created in collaboration with our in-house team of 3D artists. Each new feature comes with a detailed content specification and a well-defined 3D modeling pipeline to ensure the highest-quality models.
The table below provides an overview of the software our team uses at different stages of 3D content production. These tools are recommended for creating content for WANNA 3D experiences to ensure efficient and consistent results. Primary tools are marked in bold.
Recommended Software by Production Stage
Stage | Software |
---|---|
Modelling |
Blender v4.1 For scarves and garments: Clo3D v2025.1 |
UV Unwrapping |
Blender v4.1 RizomUV v2023.0.70 |
Textures Baking |
Adobe Substance 3D Painter v11.0 Marmoset Toolbag v4.06 |
Texturing & Material Creation |
Adobe Substance 3D Painter v11.0 Adobe Photoshop v26.6.1 |
Export | Blender v4.1 |
Rendering Setup (Materials, Lightning, Post-Effects, etc.) | WANNA Studio |
Texturing Workflow Setup
WANNA uses a proprietary rendering engine, which is not yet available as a standalone renderer. To ensure that colors and materials are displayed consistently between Adobe Substance 3D Painter and all WANNA experiences, the following workflow is required:
- Set up WANNA Shader in Adobe Substance 3D Painter - see Setting up Substance Painter for WANNA
- Download and select the correct WANNA Environment Map for Adobe Substance 3D Painter - see WANNA Environment Maps
- Use sRGB color space when creating a Substance project
- Verify model orientation before importing it into Substance Painter - see Model Orientation for Different Product Categories
Following this workflow guarantees that the final textures will appear in Adobe Substance 3D Painter exactly as they will in all WANNA experiences, including the 3D Viewer and Virtual Try-On.
Rendering Setup
Although Adobe Substance 3D Painter displays GLTF models in a way that closely resembles WANNA renderer output, we provide an additional step for final adjustments in WANNA Studio.
The Materials Settings tool in WANNA Studio allows:
- Fine-tuning of basic PBR material properties after export
- Adjustments to five KHR extensions supported by our renderer, for advanced material customisation
WANNA Studio also provides post-effects controls, including Tone Mapper and Bloom, allowing you to further enhance the final visual appearance of your models. For details on Tone Mapper settings, see What is a Tonemapper and which one to choose? ACES vs. Narkowicz vs. Khronos PBR.
This step ensures that your models are perfectly optimised for WANNA’s proprietary rendering engine before deployment.
For more details, refer to the Guide to Material Settings and KHR Extensions in WANNA Studio.
Next Steps
- Learn how to Setting up Substance Painter for WANNA and WANNA Environment Maps
- View Supported Categories and Styles for Virtual Try-On and Supported Materials
- Learn about Using WANNA Studio